Wounds of the Heart

Signature Quest:
Starting Zone: Kylong Plains
Quest Starter: Aliona Maybelle (1910, 480, -770)
Quest Level: 85
Involved Zones: Chardok
Greater Faydark
Jarsath Wastes
Karnor's Castle
Kunzar Jungle
Kylong Plains
Sebilis
Timorous Deep
Rewards:

Quests in Series:
Templar Epic Quest Line
The Healing of Amree
Wounds of the Heart
Bringing the Hammer Down on Venril
This is part of the Templar Epic Quest line, which results in the Fabled Version of the ubah hammer of doomy doooooom!... errr, the Impact of the Sacrosanct. You must be level 80 in order to start the quest.

Credits: Winwin



Wounds of the Heart:

1. Find Aliona Maybelle, the NPC that started the questline. This, my friends, is where the story gets really interesting. According to Aliona, Lolindiir's brother, Daluntiir, may be keeping Lolindiir's legendary weapon, The Impact of the Sacrosanct, safe. Though she doesn't know of his location, she has had rumours of a high elven hermit in the Kunzar Jungle.

Aliona tells you, "I'm on my way. It'll take time though."
You say, "I see... Aliona, when I was here before, you said I reminded you of a healer. Did you mean Lolindiir Tiwele?"
Aliona tells you, "So you were able to help the Queen? Splendid! I am glad to hear that, but yes, Lolindiir... I have heard many stories about him. The stories of his exact deeds are probably embellished, but it is safe to say he healed many people, and spent his life fighting the Sathirian army."
You say, "Everything you say is in the past tense... is he dead?"
Aliona tells you, "Oh yes, certainly. He might still be in his latter years, as he was a Koada'Dal, but the stories say he died fighting the Sathirian army... It's a pity. You know the strangest thing about his story? It is said he possessed a very powerful weapon known as the Impact of the Sacrosant that was infused with good energy, but when he died, he wasn't weilding it."
You say, "Odd... who might have known what happened to it?"
Aliona tells you, " The best speculation is that he might have entrusted it to his younger brother Daluntiir, but Daluntiir vanished shortly after his death. No one knows quite what happened to him... He is largely presumed dead as well, and the Impact of the Sacrosanct lost to the ages. But I have heard rumors of a Koada'Dal hermit living in Kunzar Jungle. If you are very curious, you might look into those rumors."
You say, "Hmmm, perhaps I shall."




2. Daluntiir Tiwele can be found in Kunzar Jungle at -181.07, 11.23, -128.83. He speaks very fondly of his lost brother - a templar that truly lived an altruistic life and fought against the evils of the Sathirian Empire. After asking him about the Impact of the Sacrosanct, he questions your intentions. Are you truly like his brother? If so, you must live as he did.

Daluntiir Tiwele tells you, "Lolindiir... I suppose I might have been. He's dead though, you know."
You say, "Yes, everyone knows and most people presume you are as well. But you're not dead. Daluntiir, your brother might have died, but you are alive. Why are you out here?"
Daluntiir Tiwele tells you, "Because I couldn't save him... I tried to stop him from going into battle. I tried to beg him to take his weapon, but he wouldn't. I was someone then, a scout for Firiona Vie and accomplished in my own right, and though I was young still, but I was never anywhere near as great as he was, and I was nowhere good enough to save him."
You say, "You can't blame yourself! He made his decision, and died doing what was right."
Daluntiir Tiwele tells you, "I suppose..."
You say, "So what happened to his weapon - the Impact of the Sacrosanct? Do you still have it?"
Daluntiir Tiwele tells you, "Hmmmph, you truly sound as though you believe yourself. Maybe you're telling the truth, but how could I know you're not an agent of Venril - the villain he died trying to kill?"
You say, "All I can offer you is my word. You could let me prove myself."
Daluntiir Tiwele tells you, "Lolindiir was also a great healer, and he believed in healing anyone who needed it. I hear there is a form of pernicious pox spreading around Kunar. Find its victims, and heal them, regardless of whether they are friends or enemies. There is no cure currently known for it, but if you are pure, Tunare might grant it to you."
You say, "I will seek her blessing."


First, you must heal a heart injured by a dispute by helping his friend, Bramwyn.
Second, you must heal four individuals, regardless of their standing toward you, of a rare disease that only can be healed by Tunare's intervention.
After that, you must kill 20 people who enslave others. Then, and only then, will he think of trusting you.



3. As Daluntiir said, you must first help his friend. For this part, travel back to Teren's Grasp in Kylong Plains and search for Bramwyn Loamtoe. She is a halfling at 1845, 480, -959. According to her, she has been ripped off by a thieving delivery agent named Thurok. After talking to her, go talk to Thurok near the campfire at 2012, 480, -873. He is extremely defensive but swears up and down that he didn't steal a thing. As he is unable to fix things with Bramwyn by finding new hides himself, you kindly offer to gather new hides for him.




4. The hides can only be found on skyfire drakes in the Skyfire Mountains, an area within Jarsath Wastes. They are, however, random and not at all common updates. I personally stayed around The Temple of the Red Lord and killed the little drake pets on the stairs. They counted the same as the larger drakes, but seemed more plentiful. This update can take a couple hours, so be patient. After getting 35 hides, return to Thurok. They can now once again trust one another, thanks to you.

5. Now, you must heal people of the pernicious pox. As Daluntiir mentioned, Tunare's very own intervention will be required for this. Such being the case, you must head to Greater Faydark and find the Altar of Tunare. It can be found at 49, 0, 77 near the Old Kelethin Lift. Here, you can pray to Tunare. Lucky for you, she is willing to grant you a cure - her very own tears.




6. And now you must heal those inflicted with the pernicious pox.

A. An Afflicted Sarnak in Timorous Deep. 2300, 37, 1025.



B. An Afflicted Shipwright in Danak Shipyards within Jarsath Wastes. -82, -49, 1225.



C. An Afflicted Drolvarg in Karnor's Castle, between the training area and rhino stables. 39, -64, 105.



D. An Afflicted Di'Zok in the library of Castle Chardok. (no picture due to the insanity in the library)
- This is tricky, make sure you have a strong group. A player that can feign death is a major bonus here.
- Upon entering the castle, head upstairs and find a set of three books in the two side doors. They can be traded, so just get a set of three and move on.
- Look deeper in the castle for a golem named Rea'don. Right click him and give him the books.
- Follow him closely as doors open for him and close behind him. Take out any mobs as quickly as possible, and keep moving, as the golem will not wait as doors open and close.
- Upon entering the library, work your way down. Be careful of the books in each room - they are extremely social mobs.
- At the bottom, look for the Afflicted Di'Zok at 900, -77, 613. Heal him and you're finished with this part.
- Note that if your group wipes in the castle and there are no players nearby to resurrect you, you will be revive back at the zone entrance.


7. Next, you must kill 20 people who enslave others. These can be found in Sebilis. Once again, you will need a strong group. To get to this area, you must go beneath the water in Sebilis. It may not look like it leads down, but it surely does; there are two drains lead down into an ugly area. Make your way all the way down and make your way to the eastern prison area, which will require a small trip underwater. Be careful when you rise from the water - just about everything here sees through invisibility. Also, make sure not to use and area of effect combat attacks near the jail cells. Continue as if heading towards Venril Sathir's Lair. Be careful - golems have knockback and won't hesitate to make the hallways add city. Once you reach the giant door made of steel bars, open it and go immediately into the cave on the left. Of course, kill the mobs along the way. Inside, you will find dozens of enslaved reet frogloks and Sathirian Whipcrackers. Kill 20 of the whipcrackers. Try to avoid aggro with the reet frogloks as killing them will lower Synod Reet faction!

8. After killing the 20 Whipcrackers, you must find and kill the Sathirian Slavemaster. He is deeper in the same caves at 133.76, -3.79, 419.79. He is initially nonaggressive, but will quickly attack you after you hail him - make sure your team is ready.

9. Return to Daluntiie Tiwele in Kunzar Jungle. Though impressed with your actions, he is ill at ease with the concept of giving you the hammer as he doesn't truly know his brother's final fate. Thus being the case, he asks you to return to Sebilis to find a record on Lolindiir as well as Lolindiir's remains.

10. Once back inside Sebilis, head towards the Audience Chamber. There is much fighting to be done along the way, so once again make sure you've got a strong team. The record can be found at 131.11, -3.79, 419.79. Be careful in the Audience Chamber as the enemies are often closer together than they seem. After looking over the record, all signs point towards Kotiz the Deathbringer as the keeper of Lolindiir's remains.

11. With this knowledge, you must once again head to the basement and toward Venril Sathir's Lair. The Lair is even further in than the caves full of Reet frogloks and Sathirian Whipcrackers. Be careful, plenty of mobs down here have knockback or fear effects and respawn at a quick rate. Work your way to the steps in front of Venril Sathir's Lair and there you should see him, Kotiz the Deathbringer. Carefully pick off potential adds around him. Do not attack Kotiz from a distance as he is a necromancer, he will give no chase and simply cast spells at you. Once again, the mobs in the area respawn very quickly, so take him down with haste. Take the remains from the chest and make your way back to Daluntiir one more time.

12. Daluntiir is totally overwhelmed when you deliver Lolintiir's remains. He gives you the Impact of the Sacrosanct and asks you to leave him be for a while. This is where the story ends unless you wish to get another quest for the mythical version of the epic. If you wish to get the mythical, give him some time alone - I personally gave him a few hours and went about questing elsewhere.


If you so decide to come back to Daluntiir later, you will be offered one final quest, Bringing the Hammer Down on Venril.




Special thanks go out to Brasse for providing this quest writeup!
Brasse has entered 119 EQ2 quests.

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