gfxgfx
 
Welcome, Guest. Please login or register.

Login with username, password and session length
 
gfx gfx
gfx
10996 Posts in 1504 Topics by 1275 Members - Latest Member: kiras May 23, 2013, 06:16:13 AM
*
gfx*HomeHelpSearchLoginRegistergfx
gfxgfx
      « previous next »
Pages: 1 2 [3] Print
Author Topic: THE Survey to end all gamah surveys: What D&D Character are you?  (Read 5252 times)
Iochtar
Stealth
Newcomer
**
Posts: 44


View Profile
« Reply #30 on: March 26, 2008, 05:34:16 PM »

Neutral Good Human Druid/Sorcerer (3rd/3rd Level)


Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 15
Intelligence- 16
Wisdom- 18
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-6)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-17)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)



Logged

Whoever undertakes to set himself up as a Judge of Truth and Knowledge is shipwrecked by the laughter of the gods.
Albert Einstein
Fanadore
Leader of Stealth, EQII
Global Moderator
Guru or Village Idiot
*****
Posts: 574


View Profile
« Reply #31 on: March 27, 2008, 07:34:47 AM »

You Are A:


Neutral Good Human Fighter (5th Level)


Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 16
Intelligence- 14
Wisdom- 14
Charisma- 15

I Am A Neutral Good Human Fighter (5th Level)
Ability Scores
Strength 14
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 14
Charisma 15
Alignment : Neutral Good : A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- XX (2)
Druid ----- (-2)
Fighter --- XXXXXXXXXX (10)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- (-4)

« Last Edit: March 27, 2008, 07:36:41 AM by Fanadore » Logged
Sirrona Shayol`Ghul
Stealth
Newcomer
**
Posts: 23


Iksar of Cazic-Thule, have fist will fight mobs!


View Profile
« Reply #32 on: March 27, 2008, 09:25:21 AM »



Human like questions make for a human like character!

<b>I Am A:</b> Lawful Neutral Human Sorcerer (5th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>16<br>
<b>Dexterity-</b>17<br>
<b>Constitution-</b>18<br>
<b>Intelligence-</b>19<br>
<b>Wisdom-</b>18<br>
<b>Charisma-</b>20
<br><br><u>Alignment:</u><br><b>Lawful Neutral</b> A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
 


--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral - XXXXXXXXXXX (11)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (Cool
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (Cool
Half-Orc - XX (2)

Class:
Barbarian - (-25)
Bard ------ (-25)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (0)
Monk ------ XX (2)
Paladin --- (-15)
Ranger ---- XX (2)
Rogue ----- (-8)
Sorcerer -- XXXX (4)
Wizard ---- XX (2
Logged

If I always appear prepared, it is because before entering an undertaking, I have meditated long and have foreseen what might occur. It is not genius where reveals to me suddenly and secretly what I should do in circumstances unexpected by others; it is thought and preparation.
Napoleon Bonaparte
Ugruk
Newcomer
*
Posts: 26


View Profile
« Reply #33 on: April 20, 2008, 10:26:02 PM »

     Well this didn't surprise me at all..  I usually always play a Half Orc Barbarian in every game LOL...  I even have the right multiplyers for my stats and my alignment is right on the money Grin  I also noticed that me and Darb are the only ones that aren't human! 

You Are A:


True Neutral Half-Orc Barbarian (4th Level)


Ability Scores:
Strength- 18
Dexterity- 19
Constitution- 18
Intelligence- 15
Wisdom- 16
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

Class:
Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
« Last Edit: April 20, 2008, 10:34:22 PM by Ugruk » Logged
Reginald
InnMates
I live here
**
Posts: 349


Templar and Paladin of St. Ethelfred


View Profile
« Reply #34 on: April 23, 2008, 10:40:50 AM »

Considering that I have played my Paladin, Reginald the Rather Rotund, for over 30 years now, I must question the validity of the results of this test...either that or I'm just darn good at RP Cheesy!

Neutral Evil Human Rogue (6th Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 16
Intelligence- 18
Wisdom- 14
Charisma- 16

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXX (11)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXXXXX (15)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (Cool
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (-6)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- (0)
Monk ------ (-23)
Paladin --- (-27)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Logged



WarOrk
InnMates
Opinionated
**
Posts: 212



View Profile
« Reply #35 on: April 23, 2008, 06:36:36 PM »

Our guild adventure party would sure be chock-full or RANGERS.  I'm moderately in agreement with the results.  I would PREFER to lean more towards the Druidic side with spells versus swords... and I do have a scimitar on my wall.... but I am also a half-decent archer.


You Are A:


True Neutral Human Ranger (5th Level)  ACTUALLY: Human & Half-Elf equal!  So 1/4 Elf!  UGH!  My Orky ancestors hate me!


Ability Scores:
Strength- 12
Dexterity- 17
Constitution- 14
Intelligence- 13
Wisdom- 14
Charisma- 16

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (Cool

Law & Chaos:
Law ----- XXXXXXXX (Cool
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ (-6)
Cleric ---- (-6)
Druid ----- XX (2)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XXXXXXXX (Cool
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
« Last Edit: April 23, 2008, 06:40:28 PM by WarOrk » Logged

WAAAAAAAAAAAAARRRRR ORK!

gfx
Pages: 1 2 [3] Print 
gfx
Jump to:  
gfx gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!
Admin