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Author Topic: Starting Wotlk experience  (Read 6151 times)
Bearmug
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« on: November 19, 2008, 03:47:26 AM »

Well, Wrath has been out for almost a week and I have a few comments.

Quests:
Wrath Gate questline is just.... well, took me a few minutes after it ended to unfreeze my brain. If you ever intend to do it, don't watch it on youtube, just do it without any expectations and have fun.
Vehicle quests - it feels great, crushing undead in Borean Tundra with tank-mounted saw and catapulting toxic barrels at undead in Dragonblight were so funny.
More smaller quest hubs, so if one area is overpopulated just hop over to another (ie Borean tundra has over 6 quest hubs that are connected only by breadcrumb quests).

Gear:
Majority of new 70-78 gear has similar models and similar coloring, so lvl 70 quest boots fit lvl 73 blue boe gloves and lvl 77 crafted shoulders. I don't have to use purple pants with brown wide brimmed hat and yellow gloves just cause they are currently best gear.
Gear looks more realistic, there is no swords that look like glassblower had hiccups, no glowy crystal thingies, axe heads have leather straps to hold them on the handles and overall everithing has more handmade look (haven't seen lvl 80 gear though).

Not a clue why they put haste rating on almost all quest items, must be some kind of fetish.

Instances:
Well..... I tanked Violet Hold (lvl 76-77 instance) with my green/blue geared lvl 73 warrior. I refused to be told what will happen cause I didn't want to spoil a surprise, and I had no problems (we had one lvl 75 with the key and 3 were 73-74). I had few surprises, and it took time to get into things, but I never lost aggro (unless it was boss mechanic).

Crafting:
Max was lifted to 450, but unlike previous expansion, new recipes start below old max of 375. New crafters don't have to look for extremely rare materials to start with new crafting, they can skip last 10-15 points and start with 360-365. Makes it a lot easier to craft if you pick it up later.

Similarly, my BS is 425 and I can already make lvl 80 blues and started getting some purple recipes.
New primals have old 10 motes(crystallized) -> 1 primal (eternal) use ability, but unlike BC, you can easily turn one eternal into 10 crystals with a single click. Saves a lot of bank space. Also, lower level crafting uses crystals and not full primals, making it a lot easier to level up lower levels of crafting. Blues and purples are still somewhat harder.

Overall, my experience is very positive, and only grievance is that instances are too easy. They have fun mechanics, but overall.... easy.

If anyone has experience with Wrath or any questions, please post Smiley
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Kaid
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« Reply #1 on: November 19, 2008, 08:59:18 AM »

The haste thing is a bit annoying but its mainly due to the item levels and to keep people from just stacking the hell out of plus crit.

Frankly I would rather have more armor piercing than haste. White damage is a very low chunk of my damage as a prot warrior and I already use really fast weapons. Now if you are a caster haste is all good for my boomkin I like it even more than crit but you need to have a balance so your crit chance does not go to low. Lowering your GCD of your spells is great.

Question where did you get a quest for the tank in borean and are you playing horde or alliance? I got the borean tundra achievement and did every quest I could find except the pick the berry quest in caldeara and never got a vehical quest in tundra. I know there are some tank quests over in blight though.
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Tyraenna
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« Reply #2 on: November 19, 2008, 09:50:12 AM »

It seems a lot of people are finding things too easy.  In a way I feel bad for Blizzard, people complain either way.

I liked the amount of challenge in the Outlands instances.  All I want is to be able to see all the content in our small guild (so that means 10 man).  I hope the 10 mans are as fun to do as KZ was (though perhaps shorter).  I am a little nervous about it because people are saying it is all so easy.  I love their instances, so I hope they haven't ruined them.  So far, I find The Nexus to be my favorite (but I have only done 3).  It is just extremely pretty.  Wish I could live inside there Tongue

Sadly I have not really done a ton of questing ... but I have done a lot of tradeskilling and harvesting!  But hopefully I'll be done with that soon.  I did get to explore all the zones except parts of Storm Peaks (yes even Icecrown ... it required many many deaths) ... that was really fun, and I think the zones are extremely well done.

I am excited to get my pet penguin, so I need to get cracking on the walrus rep.

My only other comment is that Inscription is one hell of a PITA to level up to max.  Insane.  Silly.  Ridiculous.  I could go on.

Toodles!

Tyr
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Kaid
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« Reply #3 on: November 19, 2008, 09:54:52 AM »

One note about instance difficulty one of the points that blizzard made a bunch prior to wraths release was they were not happy with the ramp up of difficulty in TBC. Non heroics except maybe a couple of the level 70 ones were very easy but then you hit the wall where it was hard to gear up to survive places like khara or mag, gruul initially.

So far the three instances I have done have all been about what I would expect for difficulty in a non heroic dungeon. Remember until you start doing heroics+ dungeons are designed where a non tank spec warrior/paladin/druid with a non full set of tank gear can survive. That is going to mean by deffintion they are somewhat easy. It was like this in tbc its like that now.

Honestly I was kinda surpised at the nexus the last fight there would be very deadly for an undergeared group I am not sure if a non tank speced person could actually down the final nexus boss when level appropriate once she enrages she hits hard.


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Kaid
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« Reply #4 on: November 19, 2008, 10:01:05 AM »

One thing I did forget to mention though is aoe tanking across the board is a lot easier. Before as a warrior it would be so hectic to hold agro I had troubles doing big aoe pulls. Now with the improvements to thunderclap agro and the joy that is shockwave CC at least in non heroics does not seem to be terribly needed.

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Bearmug
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« Reply #5 on: November 20, 2008, 01:40:42 AM »

Tradeskilling is easy for Blacksmith, Jewelcrafter and Engineer, and hell for Tailor, Alchemist and Scribe. Difference: ores are easy, cloth and herbs are hard.

I have 436 BS just from under one hour of ore farming per day in last 3 days. My JC is 400 without setting foot outside Warsong Hold, just from leftover gems and crystals from main. My LW got to 410 just from running around Warsong Hold Quarry and skinning other people's kills on first day.

But herbs are hell to find, higher level inscriptions are all discoveries and even with tailor passive skill cloth is just not dropping enough.

BS has a LOT of redundant recipes: there are lvl 77 and lvl 78 tanking gloves and daggers that have almost same materials and stats (and in lesser way, swords and legs). There are a lot of armour, dagger and mace recipes, but there are no craftable axes past a low level green, and only 2handers are lvl 78 blue mace and lvl 80 purple mace. At 420 I had 19 recipes to learn, at 435 everithing is yellow or green cause there was nothing new.

Protection warrior is now what paladin was before: when soloing, it is easier to fight 3-5 mobs at same time than one or two. Reflective shield, TC and Shockwave are all very good and with rage generation means I kill 4 mobs in same time as I do a single one. High armour, 680 block value and 40 second Shield block CD mean I don't get damage for 10 seconds (116% chance to block and 1360 damage blocked.... 5 man elite boss did less than 100 damage per hit), while anyone hitting me in melee gets 250 damage returned.

On the other hand (from what I heard) leveling with healing spec is very slow and boring and blue post says they'll look into it.

Keristraza is extremely biased fight: druid healers make it trivial, paladin and non-resto shaman healers make it hell. Melee need to stay away from tail but do full damage, while casters must rely on instants and fast casting spells. Tanks.....don't care really, just move one step to the side every 2 seconds. I hope they don't make any more such class biased fights in 5 mans, or we will have a new version of 'We can't do MgT without 2 mages' mess.

PS: Tank quest is just west of Warsong Hold and Catapult is in Venomblight, but both are horde only.

Edit: I LOVE the music: Sholazar Basin and Emerald shrine are just so good. Fjord has a sort of viking-ish theme which fits the setting perfectly, and I still haven't found a single music that doesn't fit the area or that becomes boring/annoying after a while.
« Last Edit: November 20, 2008, 01:42:45 AM by Bearmug » Logged

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« Reply #6 on: November 20, 2008, 04:50:11 AM »

Herbs are actually not that bad to find once you have skilled up enough to leaver the entrance zones.

Breyna, my main character, got the server first inscription achievement this morning around 12:30 am.  I had my alt harvesting for her (as well as some guildies).  The best zone for plants is by far Sholazar Basin.  Once you have a flying ability in Northrend, I suspect Icecrown and Storm Peaks are also good.

It was not finding the herbs that made the skilling up hard.  It was the drop rate of the rare ink in Northrend and the amount of eternal lifes available.  Once you get past 435, you either have to skill up once a day on research, or you have ONE YELLOW recipe that is remotely reasonable to make (Darkmoon cards).  And reasonable is a relative term.

I was 15 points away on Sundayish.  I have been through about 2000-2500 herbs since then for those last 15 points.  And a bunch of cash (probably around 2k there too).

But it was really nice to actually be able to get a server first.  In a small guild like ours, I am impressed that we had the tenacity to go after it since there have got to be large guild scribes that could have been getting herbs funnelled to them.

Cheers to all my helper bees! Smiley

Tyr
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Kaid
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« Reply #7 on: November 20, 2008, 05:09:23 AM »

Hehe in the time I was helping breyna get her inscription herbs I managed to snag enough ore to get my smithing up to about 423 or so and engineering to 410. There are a lot of redundent resource cost armors but most of the time its a case where one is tank spec and one is either paladin or dps tank spec.


I just got the titanium shield spike installed this morning that combined with damage shield is pretty freaking dirty. Mobs take a couple hundred damage every time they touch me and the damage shield talent power damage does not appear to be avoidable or mitigated from what I can see in the logs.

Engineering is always just a matter of can you get enough mass quantities of stuff. It seems like heavy saronite nodes especially in the higher zones are a LOT more common than adamantite nodes were in outlands. But getting the skills up to par initially took longer the newbie zones are not terribly resource rich. Zul drak is freaking cobalt heaven but very interesting to try to harvest at level 70.
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Bearmug
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« Reply #8 on: November 20, 2008, 06:14:04 AM »

I usually clear my bags, and do circles over Sholazar till I am below 10 free slots. I finish the circle, and get out to smelt and craft and turn into shards Smiley.

Tempered Saronite - Daunting
Shiv - Ambusher

Differences are minimal. And there are no 2 handed swords or 1 or 2 handed axes.
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Kaid
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« Reply #9 on: November 20, 2008, 08:04:51 AM »

I noticed those gloves as well and found that a bit odd but the daggers are actually pretty different due to the bonuses you are getting. But ya as normal there are some weird gaps in what weapon types we can make TBC had a lot of goofyness like that too.

While blacksmithing has some oddness inscription is just damn weird. The highest any person ever really needs to skill up is 430 there are ZERO patterns that require more skill than that. It just seems odd that there is no reward at all unless you get the server first for maxing inscription.
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Bearmug
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« Reply #10 on: November 20, 2008, 10:57:10 PM »

At 440 BS you get all trainer recipes, including shield better than you can get in 25 man Naxx raid, and there are no non-trainer recipes. LW and JC have vendor recipes but they also stop at 440 for raid equivalent ones. Alchemy has discoveries up to 435.

A lot of professions seem like they will get more recipes when patches come, although after raid-equivalent stuff, only thing I can see as coming are raid drop recipes.

It is true that they are somewhat different (Armor Pen against Hit and Expertise), but both are good for rogues, both are same level and there is a big hole in weapons in that area.

PS: I found a 2 handed axe!!!! Lvl 73, true, but there is one Smiley. Now only for a 2h sword and 1h axe...
« Last Edit: November 20, 2008, 11:02:46 PM by Bearmug » Logged

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Kaid
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« Reply #11 on: November 21, 2008, 05:07:49 AM »

Did you ever find any master smith or master weapon crafter items yet? I was looking and I did not see anything that actually required one of the specialties.
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Bearmug
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« Reply #12 on: November 21, 2008, 08:25:05 AM »

2 onehanded swords and a 2handed mace are BOP from weaponsmith master in Dalaran, and that's it. No armour-, sword-, axe- or macesmith recipes.

Also, no LW specialisation recipes.
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