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Virtual Citizen Association Campaign

Leon -- 2008-01-29 09:08:37

Some years ago I followed the development of Ryzom, but never actualy played the game until last year.

Ryzom was a sandbox of a game, where you could develop your character in a way that you chose, and played the game accordint to your style. A lot of the content became player-driven, over and above what the game had to offer in quests.

Ryzom had been bankrupted and saved at the 11th hour back in 2006, and a section of the player base tried to purchase the game back then. They started a group called the 'Virtual Citizenship Association', and made their bids, but were beaten to the bidding post by another commercial interest.

If I recall correctly, the game hit a couple more huge hiccups in terms of development and ownership up until last year, with the community staying loyal throughout all these difficult times.

Last year, not very long after I had began to play, (typically) the game took another dive, though the developers let the servers run and the players can still log in without the monthly fees, as I heard recently from someone who still logs in. No further development was going to happen without a buyout. Nobody stepped to the forefront to save the game.

Visit the link to see the project and lets hear what peoples views are on their ideals and intentions.

http://www.virtualcitizenship.org/

href='http://www.virtualcitizenship.org/page/project_socialcontract

What are your views on such an association? Can they succeed? Would you like to see your virtual character having virtual rights in a virtual world? Does it strike you as intriguing, interesting, or just plain silly?

Gamers, share your thoughts here:
http://www.thebrasse.com/smf-forums/index.php?action=post;board=1.0


Leon

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