New Dynamic Mappy THINGY!!!

Brakk -- 2007-08-08 13:18:54

Mappy thingy can be found here!.

I think it is pretty slick for what it does so far. The ingame maps load up to start, and Brasse's purdy hand drawn maps show up initially as colored rectangles in their proper locations (for overland maps) or as an icon on the map for instances, indoor areas, or specialized maps (like the fresh springs route in northern Old Forest).

Clicking on the colored regions will load up the hand drawn map. This is done to prevent loading of ~6-7 megs on every view. Even the background maps are probably too big to load all at once right now. I might end up making them smaller files.

Clicking on any map also brings that map to the top. This is due to the large amount of overlap present in the ingame maps. Sort of like this example link here to Doderick Brandybuck in the Old Forest (31.7s, 59.1w)

Since everything is at different scales and resolutions, the right click menu has a useful 'Actual Pixels' option that will zoom to map to display whatever you right clicked on at actual pixels. This clears up a lot of pixelization issues that happen when you look at an image at an odd zoom level like 93%.

The map is tied into our quest writeups as well! LOC data in the main quest text and the Quest Giver field are now links to this dynamic map. Due to the slow loading issue below, I have these currently opening in a new window. Apologies to those who dislike that.

The categories dropdown at the bottom right only has "Maps" in it right now, but the code and database can support however many categories we decide to throw at it. Soon users will be able to enter in locations through the Flash. I just wanted to see how things would work once I released this thing into the wild.

I've been working on it for only about 2 weeks or so, but I could keep adding features for months without launching it if I waited till it was 'done'. These things are never 'done'.

Known Issues

  • Some of the hand-drawn maps have offset grid locations. The maps were made with /loc data which is more accurate than ;loc. Our mapper does the conversion between the two coordinate systems NOW, but it didn't when many of these maps were made. So the grid was done approximately and some mistakes cropped up.
  • Sometimes it does not load right! Sometimes our server is really really really slow. Oddly I can always ping it fine when it acts up, but when our server is being stupid, the map sometimes fails to loadup correctly.


Wow, get me started and I sure ramble. Hope you like it! Head on over to the discussion/feedback thread and let us know what you think!
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